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Jumper Cables

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Jumper Cables
Jumpercables

Origin

Warehouse Agents

Type

Cables

Effects

When one hooks up one end of the cables to an artifact and the other end to a plain object, then the ability of the artifact is transfer to the plain object, giving it the abilities of the artifact.

Downsides

The artifact that was used to transfer the ability over to the plain object gets destroyed.

Activation

Must connect the cables to two objects, one being the artifact, the other a simple object. One doesn't even need to clamp the heads onto anything, as long as they are the conduit then they transfer the ability of an artifact; for example one can clamp the heads onto wire and connect the wire to the objects.

Collected by

Mr. Kipling & Pete Lattimer

Section

Ford-1908

Aisle

990-1147

Shelf

33338-5100-981

Date of Collection

April.2.2011

[Source]


OriginEdit

Mr. Kipling and Pete Lattimer somehow managed to make this artifact by accident. The battery in Pete's car died so they took a battery from the warehouse that had the ability of unlimited energy, at the cost of battery acid always leaking out, to try and help Pete's car. The moment they connected the two batteries the ability of the old battery jumped into the one in Pete's car and then disintegrated, then the battery in Pete's car suddenly had the affects of the old artifact.

TodayEdit

The cables stay in the Transportation section, and are only used if an artifact has been damaged and the warehouse decides to use the cables to transfer the abilites to another object.

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